AI Insights · Timothy · October 2024
Top Trivia Games on iOS in Germany: Q3 2024
Explore the performance of Germany's top 5 trivia games on iOS for Q3 2024, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, the top trivia games on the iOS platform in Germany showcased varied performance metrics, as detailed by data from Sensor Tower.
QuizDuel! Trivia & Quiz game from MAG Interactive saw fluctuations in its weekly revenue, starting at around $25K at the beginning of July and experiencing a peak of approximately $31.8K by the end of September. Downloads were generally stable, with a notable increase to about 15.3K in late September. The game maintained a strong user base, with weekly active users starting at 103K and ending at around 91K.
Kahoot! Play & Create Quizzes by Kahoot ASA showed a decline in weekly downloads at the start of the quarter, dropping to 4K by late July, but recovered to 12.2K by the end of September. Revenue followed a similar pattern, with a dip to $3.2K in late July, then climbing to about $7.8K at the quarter's end. Active users mirrored these trends, starting at 93K and closing at 65K.
GeoGuessr, developed by GeoGuessr AB, experienced a steady increase in weekly revenue, beginning at $2.4K in early July and reaching $4.1K by the end of September. Downloads saw a significant rise in the latter part of the quarter, peaking at 10.7K in mid-September. Active users also increased, starting at 16.9K and rising to 23.5K by the end of the period.
Peak - Brain Training by Synaptic Labs had relatively stable downloads throughout the quarter, with a slight increase from 643 in early July to 936 by the end of September. Revenue fluctuated, reaching a high of $3.7K in late September. The app's active user count improved, starting at 25.2K and ending at 27.2K.
Party Roulette: Group games from GreenTomatoMedia maintained a modest presence in the market, with downloads hovering below 1K for most of the quarter, except for a slight increase to 937 at the end of September. Revenue remained consistent, with minor variations around $1.5K. Active users showed a slight decline, starting at 1.2K and finishing the quarter at 1.4K.
For more detailed insights and analytics, visit Sensor Tower.